Open Objects presents Virtus Virus We were working with stéphane Denis on the final version of Virtus Virus... the idea of OpenObjects was to deliver a new sucessful demo fo Beos driving new hardware and to use a vr glove to draw in stereoscopic 3D. Some Demos has been developped to find a business project to do : it was for virtus virus. The domain name openobjects.com was lost in 97 by error. Think this game as the most Interactive Experience in 3D or a end of the myth of a voyage in a human body. We are now concentrated in creating other "parts" of the game as for example a simulation of an electron into a range of Microchips. We are working withe the Virtual I-O Glasses. It's a (affordable) stereoscopic helmet display [Real 3D with double liquid crystal screens and stereo earphones] with a 360° head tracker motion detector. It's standard PC serial and VGA Connection (!! what a luck, no specific ports...). So It was easy to connect to a Bebox and a PC (portable and desktop tower) and to have it run smoothly on a pentium 100 mhz... !! The 3d engine of Stephane Denis was able to run on every PC with good speed and several objects rendred in real time. If you want more informations about this product just e-mail -me or visit Virtual IO Website to check the developper documentation. Virtus Virus is coded by the "No Gravity" (then Space Girl) team for Dos/3dfx and BeOs.
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Ecrans de maquettage / Jeu | ||
Démonstration BeOS et application au futuroscope à Poitiers (1997) | ||